Writing

Technical Writing

How To Back Up Your Unity Project Using GitHub and Sourcetree

Backing Up Your Unity Project Using GitHub and Sourcetree

This article provides a guide on how to back up Unity projects using Sourcetree and GitHub, emphasizing the importance of version control for game development.

Glossary of Visual Scripting Terms

Unity’s official documentation lacks a central glossary of visual scripting terms. I created this Glossary for students of my visual scripting course to enhance their knowledge of key terminology and concepts.

Tiny Troves of Dev Wisdom

Tiny Troves of Dev Wisdom

I created the Tiny Troves project for Hacktoberfest 2023. As the project maintainer, I am responsible for managing pull requests, deploying builds, and liaising with contributors.

In addition to programming the game, I wrote the README and Contributing guides.

Manual Testing vs. Automated Testing: Key Differences

Manual Testing vs Automated Testing: Key Differences

In this guest post for TestRail, I discuss the differences between manual and automated testing.

I conclude that a balanced combination of testing approaches is best for most quality assurance scenarios.

Why are Traceability and Test Coverage Important?

Why Are Traceability and Test Coverage Important?

In this guest post for TestRail, I discuss the advantages of traceability and comprehensive test coverage.

Traceability is critical for requirements coverage and defect detection.

How to Rename Your Unity Game

In this article, I explain how to rename both the project name and product name in Unity.

There is an important distinction between these two elements and a separate process for renaming the project versus the product.

Creative Writing

Embarking on my Hacktoberfest Journey as a Unity Game Repo Maintainer

Embarking On My Hacktoberfest Journey as a Unity Game Repo Maintainer

In this blog post, I write about the creation of my Hacktoberfest project, Tiny Troves of Dev Wisdom. I discuss where the idea for the project came from and my goals as an open source maintainer.

My Journey From Stay-At-Home Mom to Game Developer

My Journey From Stay-At-Home Mom To Game Developer

In this guest post for GameDev.tv, I write about my journey as a self-taught developer.

A History of Version Control

In this article, I provide a short history of version control.

I trace the evolution of version control from its early days with utilities like IEBUPDTE in the 1960s through the development of systems like SCCS, RCS, CVS, Subversion (SVN), and Git.

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